You can also submit a bug report to the developers using F8 in game, or hit them up in the Monster Train Discord, bug reports channel. Monster Train doesn't function well when it loses connection to Steam / Monster Train API servers. Refer to Valve's documentation or the comment above this line for more information. Your logfile also had a failure to connect to Steam. (2 Damage per floor) 269a6f43-9982-4683-ac39-1a862e481898. Im trying to carry over my game pass save file to the Steam version. Here are some codes for the artifacts, I didnt save the names but only the effects so I dont have to search them up again. If the game stops complaining, then your original save file might have been some bad data in it. Ive played around with the json save files and found that you can edit in the artifacts without having to buy them, and you can stack multiple of the same ones. You could also try backing up your Shiny Shoe / MonsterTrain folder, and try reinitializing your save file with the Erase All Save Data in the options menu. Just transferring the codex save folder didn't seem to work. You can find this ID on the game's Steam website link. The saves are in a folder titled with the steam ID of the game. Since you mentioned reinstalling, something might've happened here. Some games have tgeir own save location regardless of the crack, but CODEX saves are found in C:\Users\Public\Documents\Steam\CODEX. (files set to read only, or due to being installed on a different user, Monster Train doesn't have access to modify the files). If the Player.log isn't updated to today's date either, then either you're in the wrong folder (do a Windows file search across all user folders / drives for say the Shiny Shoe folder, or metagamesave.json / run history, on both drives to find an alternate location), or it's a file permissions issue. Which if it didn't have errors wouldn't have that large stack trace, here's how mine looks in the same the logfile isn't being updated in the Monster Train folder, check the timestamp on the Player.log, and look in it to see if there's an error there. You may want to save for the final shops - You might get to a shop and run out of. T20:00:25 02 DEBUG InputManager.Update (2 2) Monster Train is a Deck-Building Rogue-Like game, where the player is given dozens of choices every run. T20:00:25 02 VERBOSE Task done: SaveDataFileTask 0.1s The steam metagame file is actually located in the MonsterTrain folder (right before the saves folder), and is named 'metagame.json'. End of stack trace from previous location where exception was thrown -Īt .Throw () in :0Īt .ThrowForNonSuccess ( task) in :0Īt .HandleNonSuccessAndDebuggerNotification ( task) in :0Īt .ValidateEnd ( task) in :0Īt .GetResult () in :0Īt +d_2.MoveNext () in :0Īt +d_11.MoveNext () in :0 T20:00:25 02 ERROR System.NullReferenceException: Object reference not set to an instance of an objectĪt SaveManager+d_393.MoveNext () in :0 T20:00:25 02 VERBOSE Normal Task added: LoadScreen T20:00:25 02 VERBOSE Showing screen IntroFmv T20:00:25 02 DEBUG BlackScreenTrace: LoadingScreen: StartGame.GoToNextScreen 2
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