Jumping during the animation of Laser Glaive will send the player higher.The player can use Blink or Arrow Rain during Laser Glaive in order to cancel the otherwise long startup animation for Laser Glaive.Arrow Rain resets horizontal momentum, so use it first in jumping combos in order to Blink to the desired location.Be careful, as the player is vulnerable while hovering. Laser Glaive, Blink, Phase Blink, and Arrow Rain can all be used to avoid fall damage, though Laser Glaive needs a target to be used.Phase Blink travels in any horizontal direction with an exceptionally short cooldown, making it ideal for maintaining as much uptime on Strafe as possible.are extremely useful for Huntress, allowing her to use Laser Glaive multiple times back-to-back for crowd control. The player can only sprint forward and forward/to the side, which might seem to limit the use of Strafe, but they can still attack enemies behind them while sprinting away by quickly flicking the camera behind the player while using Strafe.Īdd an extra charge of your Secondary skill.Īdd +1 (+1 per stack) charge of your Secondary skill.The primary will only be used if there is a locked on target. Use primary and chase: no requirements. Use primary and strafe: Huntress must be within 20m from the target.Use utility to chase: Huntress must be within 10-30m from the target, have line of sight, and be aiming at it.Use secondary and strafe: Huntress must be within 25m from the target, have line of sight, and be aiming at it.Use utility to flee: Huntress must be within 6m from the target.Use special: Huntress must be within 20m from the target, have line of sight, and be aiming at it.This section only applies when the character is controlled by AI. (As Huntress, start and finish either Rallypoint Delta or Scorched Acres without falling below 100% health.)įor an explanation of how these behaviors are implemented read about Enemy AI. Unlocked via the Huntress: Piercing Wind Challenge.Fire up to 3 energy bolts, dealing 3x900% damage. Laser Glaive deals a total of 2372% damage if it hits every bounce.Lasts 5 seconds before collapsing, dealing 100% (+100% per stack) TOTAL damage. Hits that deal more than 400% damage also fire a black hole that draws enemies within 15m into its center. High damage hits also create unstable black holes. It is only available if the DLC is enabled when starting a run. This content is part of the Survivors of the Void DLC. Singularity Band Survivors of the Void - DLC Content It is only available if the DLC is enabled when starting a run.Ĭlick for more info. Singularity Band is part of the Survivors of the Void DLC. Recharges every 10 seconds., and Survivors of the Void - DLC Content Hits that deal more than 400% damage also blasts enemies with a runic flame tornado, dealing 300% (+300% per stack) TOTAL damage over time. High damage hits also blasts enemies with a runic flame tornado. Recharges every 10 seconds., Kjaro's Band Kjaro's Band Hits that deal more than 400% damage also blasts enemies with a runic ice blast, slowing them by 80% for 3s (+3s per stack) and dealing 250% (+250% per stack) TOTAL damage. High damage hits also blasts enemies with runic ice.
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